UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FFragmentRegistrationContextPrivateAccessor Struct Reference

#include <ReplicationFragmentInternal.h>

Static Public Member Functions

static const FReplicationFragmentsGetReplicationFragments (const FFragmentRegistrationContext &Context)
 
static const Private::FReplicationStateDescriptorRegistryGetReplicationStateRegistry (const FFragmentRegistrationContext &Context)
 
static Private::FReplicationStateDescriptorRegistryGetReplicationStateRegistry (FFragmentRegistrationContext &Context)
 
static UReplicationSystemGetReplicationSystem (const FFragmentRegistrationContext &Context)
 
static bool IsMainObject (const FFragmentRegistrationContext &Context, UObject *ObjectInstance)
 
static void SetDefaultStateSource (FFragmentRegistrationContext &Context, const UObject *DefaultStateSource)
 
static const UObjectGetDefaultStateSource (const FFragmentRegistrationContext &Context)
 
static void SetTemplate (FFragmentRegistrationContext &Context, const UObject *Template)
 
static const UObjectGetTemplate (const FFragmentRegistrationContext &Context)
 

Member Function Documentation

◆ GetDefaultStateSource()

static const UObject * UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::GetDefaultStateSource ( const FFragmentRegistrationContext Context)
inlinestatic

◆ GetReplicationFragments()

static const FReplicationFragments & UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::GetReplicationFragments ( const FFragmentRegistrationContext Context)
inlinestatic

◆ GetReplicationStateRegistry() [1/2]

static const Private::FReplicationStateDescriptorRegistry * UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::GetReplicationStateRegistry ( const FFragmentRegistrationContext Context)
inlinestatic

◆ GetReplicationStateRegistry() [2/2]

static Private::FReplicationStateDescriptorRegistry * UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::GetReplicationStateRegistry ( FFragmentRegistrationContext Context)
inlinestatic

◆ GetReplicationSystem()

static UReplicationSystem * UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::GetReplicationSystem ( const FFragmentRegistrationContext Context)
inlinestatic

◆ GetTemplate()

static const UObject * UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::GetTemplate ( const FFragmentRegistrationContext Context)
inlinestatic

◆ IsMainObject()

static bool UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::IsMainObject ( const FFragmentRegistrationContext Context,
UObject ObjectInstance 
)
inlinestatic

◆ SetDefaultStateSource()

static void UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::SetDefaultStateSource ( FFragmentRegistrationContext Context,
const UObject DefaultStateSource 
)
inlinestatic

◆ SetTemplate()

static void UE::Net::Private::FFragmentRegistrationContextPrivateAccessor::SetTemplate ( FFragmentRegistrationContext Context,
const UObject Template 
)
inlinestatic

The documentation for this struct was generated from the following file: