UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FReliableNetBlobQueue::FReplicationRecord::FSequence Struct Reference

#include <ReliableNetBlobQueue.h>

Public Types

enum  : unsigned { NumberBitCount = 10U , CountBitCount = 6U }
 

Public Member Functions

 FSequence ()=default
 
 FSequence (uint16 Value)
 
uint16 ToUint16 () const
 

Public Attributes

uint16 Number: NumberBitCount = 0
 
uint16 Count: CountBitCount = 0
 

Member Enumeration Documentation

◆ anonymous enum

Enumerator
NumberBitCount 
CountBitCount 

Constructor & Destructor Documentation

◆ FSequence() [1/2]

UE::Net::Private::FReliableNetBlobQueue::FReplicationRecord::FSequence::FSequence ( )
default

◆ FSequence() [2/2]

UE::Net::Private::FReliableNetBlobQueue::FReplicationRecord::FSequence::FSequence ( uint16  Value)
inlineexplicit

Member Function Documentation

◆ ToUint16()

uint16 UE::Net::Private::FReliableNetBlobQueue::FReplicationRecord::FSequence::ToUint16 ( ) const
inline

Member Data Documentation

◆ Count

uint16 UE::Net::Private::FReliableNetBlobQueue::FReplicationRecord::FSequence::Count

◆ Number

uint16 UE::Net::Private::FReliableNetBlobQueue::FReplicationRecord::FSequence::Number

The documentation for this struct was generated from the following file: