UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FReplicationSystemInternalInitParams Struct Reference

#include <ReplicationSystemInternal.h>

Public Attributes

uint32 ReplicationSystemId
 
uint32 MaxReplicatedObjectCount
 
uint32 NetChunkedArrayCount
 
uint32 MaxReplicationWriterObjectCount
 
bool bUseRemoteObjectReferences
 
bool bAllowParallelTasks
 
bool bAllowMinimalUpdateIfNoConnections
 

Member Data Documentation

◆ bAllowMinimalUpdateIfNoConnections

bool UE::Net::Private::FReplicationSystemInternalInitParams::bAllowMinimalUpdateIfNoConnections

◆ bAllowParallelTasks

bool UE::Net::Private::FReplicationSystemInternalInitParams::bAllowParallelTasks

◆ bUseRemoteObjectReferences

bool UE::Net::Private::FReplicationSystemInternalInitParams::bUseRemoteObjectReferences

◆ MaxReplicatedObjectCount

uint32 UE::Net::Private::FReplicationSystemInternalInitParams::MaxReplicatedObjectCount

◆ MaxReplicationWriterObjectCount

uint32 UE::Net::Private::FReplicationSystemInternalInitParams::MaxReplicationWriterObjectCount

◆ NetChunkedArrayCount

uint32 UE::Net::Private::FReplicationSystemInternalInitParams::NetChunkedArrayCount

◆ ReplicationSystemId

uint32 UE::Net::Private::FReplicationSystemInternalInitParams::ReplicationSystemId

The documentation for this struct was generated from the following file: