#include <RendererPrivateUtils.h>
◆ CreateDesc()
◆ CreateUploadBuffer()
| static FRDGBuffer * UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits::CreateUploadBuffer |
( |
FRDGBuilder & |
GraphBuilder, |
|
|
const TCHAR * |
Name, |
|
|
const TArray< ElementType, AllocatorType > & |
InitialData |
|
) |
| |
|
inlinestatic |
◆ bAutoValuesPerScatter
| constexpr bool UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits::bAutoValuesPerScatter = false |
|
staticconstexpr |
The documentation for this struct was generated from the following file: