UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::SavePackageUtilities::FObjectStatus Member List

This is the complete list of members for UE::SavePackageUtilities::FObjectStatus, including all inherited members.

bAttemptedExportUE::SavePackageUtilities::FObjectStatus
bDeclaredSaveBuildDependencyUE::SavePackageUtilities::FObjectStatus
bEditorOnlyUE::SavePackageUtilities::FObjectStatus
bEditorOnlyValidUE::SavePackageUtilities::FObjectStatus
bIsInSavePackageUE::SavePackageUtilities::FObjectStatus
bIsInSavePackageValidUE::SavePackageUtilities::FObjectStatus
bSaveableStatusValidUE::SavePackageUtilities::FObjectStatus
bSaveOverrideForcedTransientUE::SavePackageUtilities::FObjectStatus
ClearSaveableStatus()UE::SavePackageUtilities::FObjectStatusinline
FObjectStatus()UE::SavePackageUtilities::FObjectStatusinline
FObjectStatus(const FObjectStatus &)=defaultUE::SavePackageUtilities::FObjectStatus
FObjectStatus(FObjectStatus &&)=defaultUE::SavePackageUtilities::FObjectStatus
HasTransientFlag(const UObject *InObject)UE::SavePackageUtilities::FObjectStatusinline
IsInSavePackage() constUE::SavePackageUtilities::FObjectStatusinline
IsInSavePackage(TObjectPtr< UObject > InObject, UPackage *SavePackage)UE::SavePackageUtilities::FObjectStatusinline
operator=(const FObjectStatus &)=defaultUE::SavePackageUtilities::FObjectStatus
operator=(FObjectStatus &&)=defaultUE::SavePackageUtilities::FObjectStatus
RealmInstigatorUE::SavePackageUtilities::FObjectStatus
SaveableStatusUE::SavePackageUtilities::FObjectStatus
SaveableStatusCulpritUE::SavePackageUtilities::FObjectStatus
SaveableStatusCulpritStatusUE::SavePackageUtilities::FObjectStatus
SetIsInSavePackage(bool bInIsInSavePackage)UE::SavePackageUtilities::FObjectStatusinline