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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SaveContext.h>
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| FObjectStatus () | |
| FObjectStatus (const FObjectStatus &)=default | |
| FObjectStatus (FObjectStatus &&)=default | |
| FObjectStatus & | operator= (const FObjectStatus &)=default |
| FObjectStatus & | operator= (FObjectStatus &&)=default |
| bool | HasTransientFlag (const UObject *InObject) |
| void | ClearSaveableStatus () |
| void | SetIsInSavePackage (bool bInIsInSavePackage) |
| TOptional< bool > | IsInSavePackage () const |
| bool | IsInSavePackage (TObjectPtr< UObject > InObject, UPackage *SavePackage) |
Calculated flags about saveable status and other state for UObjects encountered during save.
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| bool UE::SavePackageUtilities::FObjectStatus::bAttemptedExport |
| bool UE::SavePackageUtilities::FObjectStatus::bDeclaredSaveBuildDependency |
| bool UE::SavePackageUtilities::FObjectStatus::bEditorOnly |
| bool UE::SavePackageUtilities::FObjectStatus::bEditorOnlyValid |
| bool UE::SavePackageUtilities::FObjectStatus::bIsInSavePackage |
| bool UE::SavePackageUtilities::FObjectStatus::bIsInSavePackageValid |
| bool UE::SavePackageUtilities::FObjectStatus::bSaveableStatusValid |
| bool UE::SavePackageUtilities::FObjectStatus::bSaveOverrideForcedTransient |
| FRealmInstigator UE::SavePackageUtilities::FObjectStatus::RealmInstigator[(uint32) ESaveRealm::RealmCount] |
| ESaveableStatus UE::SavePackageUtilities::FObjectStatus::SaveableStatus = ESaveableStatus::Success |
| UObject* UE::SavePackageUtilities::FObjectStatus::SaveableStatusCulprit = nullptr |
| ESaveableStatus UE::SavePackageUtilities::FObjectStatus::SaveableStatusCulpritStatus = ESaveableStatus::Success |