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|
| enum class | ESaveRealm : uint32 {
Game = 0
, Optional
, Editor
, RealmCount
,
None = RealmCount
} |
| |
| enum class | EIllegalRefReason : uint8 {
None = 0
, ReferenceToOptional
, ReferenceFromOptionalToMissingGameExport
, UnsaveableClass
,
UnsaveableOuter
, ExternalPackage
} |
| |
| enum class | ESaveableStatus {
Success
, PendingKill
, TransientFlag
, TransientOverride
,
AbstractClass
, DeprecatedClass
, NewerVersionExistsClass
, OuterUnsaveable
,
ClassUnsaveable
, ExcludedByPlatform
, __Count
} |
| |
◆ EIllegalRefReason
Reason for harvested illegal reference
| Enumerator |
|---|
| None | |
| ReferenceToOptional | |
| ReferenceFromOptionalToMissingGameExport | |
| UnsaveableClass | |
| UnsaveableOuter | |
| ExternalPackage | |
◆ ESaveableStatus
| Enumerator |
|---|
| Success | |
| PendingKill | |
| TransientFlag | |
| TransientOverride | |
| AbstractClass | |
| DeprecatedClass | |
| NewerVersionExistsClass | |
| OuterUnsaveable | |
| ClassUnsaveable | |
| ExcludedByPlatform | |
| __Count | |
◆ ESaveRealm
Available save realm during save package harvesting A realm is the set of objects gathered and referenced for a particular domain/context
| Enumerator |
|---|
| Game | |
| Optional | |
| Editor | |
| RealmCount | |
| None | |
◆ GetTypeHash()
◆ LexToString()