UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Serialization::Private::FCompressionSettings Struct Reference

#include <EditorBulkData.h>

Public Member Functions

COREUOBJECT_API FCompressionSettings ()
 
 FCompressionSettings (const FCompressedBuffer &Buffer)
 
bool operator== (const FCompressionSettings &Other) const
 
bool operator!= (const FCompressionSettings &Other) const
 
void Reset ()
 
void Set (ECompressedBufferCompressor InCompressor, ECompressedBufferCompressionLevel InCompressionLevel)
 
void SetToDefault ()
 
void SetToDisabled ()
 
bool IsSet () const
 
bool IsCompressed () const
 
ECompressedBufferCompressor GetCompressor () const
 
ECompressedBufferCompressionLevel GetCompressionLevel ()
 

Detailed Description

A wrapper around the oodle compression settings used by FEditorBulkData.

Constructor & Destructor Documentation

◆ FCompressionSettings() [1/2]

UE::Serialization::Private::FCompressionSettings::FCompressionSettings ( )

◆ FCompressionSettings() [2/2]

UE::Serialization::Private::FCompressionSettings::FCompressionSettings ( const FCompressedBuffer Buffer)

Member Function Documentation

◆ GetCompressionLevel()

ECompressedBufferCompressionLevel UE::Serialization::Private::FCompressionSettings::GetCompressionLevel ( )

◆ GetCompressor()

ECompressedBufferCompressor UE::Serialization::Private::FCompressionSettings::GetCompressor ( ) const

◆ IsCompressed()

bool UE::Serialization::Private::FCompressionSettings::IsCompressed ( ) const

◆ IsSet()

bool UE::Serialization::Private::FCompressionSettings::IsSet ( ) const

◆ operator!=()

bool UE::Serialization::Private::FCompressionSettings::operator!= ( const FCompressionSettings Other) const

◆ operator==()

bool UE::Serialization::Private::FCompressionSettings::operator== ( const FCompressionSettings Other) const

◆ Reset()

void UE::Serialization::Private::FCompressionSettings::Reset ( )

◆ Set()

void UE::Serialization::Private::FCompressionSettings::Set ( ECompressedBufferCompressor  InCompressor,
ECompressedBufferCompressionLevel  InCompressionLevel 
)

◆ SetToDefault()

void UE::Serialization::Private::FCompressionSettings::SetToDefault ( )

◆ SetToDisabled()

void UE::Serialization::Private::FCompressionSettings::SetToDisabled ( )

The documentation for this struct was generated from the following files: