#include <ShaderBinaryUtilities.h>
◆ FParseContext()
| UE::ShaderBinaryUtilities::FParseContext::FParseContext |
( |
const void * |
Start, |
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const uint64 |
ByteSize |
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) |
| |
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inline |
◆ Consume()
| T UE::ShaderBinaryUtilities::FParseContext::Consume |
( |
| ) |
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inline |
◆ Data()
| const void * UE::ShaderBinaryUtilities::FParseContext::Data |
( |
| ) |
const |
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inline |
◆ Get()
| T UE::ShaderBinaryUtilities::FParseContext::Get |
( |
| ) |
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inline |
◆ PendingBytes()
| uint64 UE::ShaderBinaryUtilities::FParseContext::PendingBytes |
( |
| ) |
const |
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inline |
◆ Skip()
| void UE::ShaderBinaryUtilities::FParseContext::Skip |
( |
uint64 |
InOffset | ) |
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inline |
◆ Split()
◆ ByteSize
| const uint64 UE::ShaderBinaryUtilities::FParseContext::ByteSize = 0 |
◆ Offset
| uint64 UE::ShaderBinaryUtilities::FParseContext::Offset = 0 |
◆ Start
| const uint8* UE::ShaderBinaryUtilities::FParseContext::Start = nullptr |
The documentation for this struct was generated from the following file: