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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SourceLocationUtils.h>
Public Member Functions | |
| CORE_API FString | ToString () const |
| CORE_API FUtf8String | ToUtf8String () const |
| CORE_API void | ToString (FWideString &Out) const |
| CORE_API void | ToString (FUtf8String &Out) const |
| CORE_API void | AppendString (FWideStringBuilderBase &Out) const |
| CORE_API void | AppendString (FUtf8StringBuilderBase &Out) const |
Public Attributes | |
| const FSourceLocation & | Location |
Friends | |
| void | SerializeForLog (FCbWriter &Writer, const FFullAdapter &Adapter) |
| FWideStringBuilderBase & | operator<< (FWideStringBuilderBase &Builder, const FFullAdapter &Adapter) |
| FUtf8StringBuilderBase & | operator<< (FUtf8StringBuilderBase &Builder, const FFullAdapter &Adapter) |
Adapter for formatting a source location with full information.
| void UE::SourceLocation::FFullAdapter::AppendString | ( | FUtf8StringBuilderBase & | Out | ) | const |
| void UE::SourceLocation::FFullAdapter::AppendString | ( | FWideStringBuilderBase & | Out | ) | const |
Converts the source location to a readable format with full information, appending to an existing string.
| Out | StringBuilder to append with the string representation of the source location. |
| FString UE::SourceLocation::FFullAdapter::ToString | ( | ) | const |
Converts the source location to a readable format with full information.
| void UE::SourceLocation::FFullAdapter::ToString | ( | FUtf8String & | Out | ) | const |
| void UE::SourceLocation::FFullAdapter::ToString | ( | FWideString & | Out | ) | const |
Converts the source location to a readable format with full information, in place.
| Out | String to fill with the string representation of the source location. |
| FUtf8String UE::SourceLocation::FFullAdapter::ToUtf8String | ( | ) | const |
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| const FSourceLocation& UE::SourceLocation::FFullAdapter::Location |