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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TaskSyncManager.h>
Public Member Functions | |
| bool | IsValid () const |
| bool | WasLoadedFromSettings () const |
Description of a registered sync event that will happen once per frame according to specific rules
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inline |
True if this valid and has a name
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inline |
True if this was loaded from settings and has a default source
| ESyncPointActivationRules UE::Tick::FSyncPointDescription::ActivationRules = ESyncPointActivationRules::Invalid |
Rules for when and how a sync point can be activated
| ESyncPointEventType UE::Tick::FSyncPointDescription::EventType = ESyncPointEventType::Invalid |
The kind of task async task that is used to implement this sync point
| TEnumAsByte<enum ETickingGroup> UE::Tick::FSyncPointDescription::FirstPossibleTickGroup = TG_PrePhysics |
The first tick group this could be triggered during
| TEnumAsByte<enum ETickingGroup> UE::Tick::FSyncPointDescription::LastPossibleTickGroup = TG_LastDemotable |
The last possible tick group this will be triggered during, and when it will be forcibly triggered as a backup
Array of other sync groups that this will tick after. To match the normal tick behavior these will be ignored if thee sync point is not active
| FName UE::Tick::FSyncPointDescription::RegisteredName |
Name of the sync point that will be used for lookup
| FName UE::Tick::FSyncPointDescription::SourceName |
Name of what added this description, default means it was loaded from settings