![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <TaskSyncManager.h>
Public Types | |
| typedef int32 | FInternalId |
Public Member Functions | |
| FWorldContextId () | |
| FWorldContextId (FInternalId InWorldId) | |
| FWorldContextId (const UWorld *InWorld) | |
| bool | IsValid () const |
| bool | operator== (const FWorldContextId &Other) const |
| bool | operator!= (const FWorldContextId &Other) const |
Static Public Member Functions | |
| static ENGINE_API FWorldContextId | GetContextIdForWorld (const UWorld *World) |
Public Attributes | |
| FInternalId | WorldId |
Static Public Attributes | |
| static constexpr FInternalId | InvalidWorldContextId = -1 |
| static constexpr FInternalId | DefaultWorldContextId = 0 |
Friends | |
| uint32 | GetTypeHash (const FWorldContextId &Context) |
Identifies a specific WorldContext that has objects which are allowed to tick and run tasks
|
inline |
Construct an invalid world context id
|
inlineexplicit |
Construct from an internal id TODO: May make private
|
inline |
Construct from a world pointer, if it is null or not part of a tickable world context it will return an invalid id
|
static |
Construct from a world pointer, if it is null or not part of a tickable world context it will return an invalid id
|
inline |
Returns true if this points to a valid tickable world context
|
inline |
|
inline |
|
friend |
|
staticconstexpr |
Default id which is used for the default game world outside the editor
|
staticconstexpr |
| FInternalId UE::Tick::FWorldContextId::WorldId |