#include <TransactionCommon.h>
◆ FSerializedObjectInfo() [1/2]
| UE::Transaction::FSerializedObjectInfo::FSerializedObjectInfo |
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default |
◆ FSerializedObjectInfo() [2/2]
| UE::Transaction::FSerializedObjectInfo::FSerializedObjectInfo |
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const UObject * |
InObject | ) |
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inlineexplicit |
◆ Reset()
| void UE::Transaction::FSerializedObjectInfo::Reset |
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inline |
◆ SetObject()
| void UE::Transaction::FSerializedObjectInfo::SetObject |
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const UObject * |
InObject | ) |
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inline |
◆ Swap()
◆ bIsPendingKill
| bool UE::Transaction::FSerializedObjectInfo::bIsPendingKill = false |
The pending kill state of the object when it was serialized
The documentation for this struct was generated from the following file: