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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UniversalObjectLocatorStringParams.h>
Public Member Functions | |
| operator bool () const | |
| FParseStringResult & | Success (int32 AdditionalNumCharsParsed=0) |
| FParseStringResult & | Failure (const FText &InFailureText) |
| UNIVERSALOBJECTLOCATOR_API FStringView | Progress (FStringView CurrentString, int32 NumToProgress) |
Public Attributes | |
| FText | ErrorMessage |
| int32 | NumCharsParsed = 0 |
| bool | bSuccess = false |
String parse result structure, specfying success/failure, number of characters that were parsed, and any error information.
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inline |
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inlineexplicit |
| FStringView UE::UniversalObjectLocator::FParseStringResult::Progress | ( | FStringView | CurrentString, |
| int32 | NumToProgress | ||
| ) |
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inline |
Whether parsing was successful or not
| FText UE::UniversalObjectLocator::FParseStringResult::ErrorMessage |
Optional error message, only populated when FParseStringParams::bWantsErrorMessaging is true
| int32 UE::UniversalObjectLocator::FParseStringResult::NumCharsParsed = 0 |
The number of characters that were parsed. On Success this indicates the last character that resulted in the successful parse, on failure, this may be 0, or the point at which parsing finished