#include <UniversalObjectLocatorResolveParams.h>
◆ FResolveResultData() [1/2]
| UE::UniversalObjectLocator::FResolveResultData::FResolveResultData |
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◆ FResolveResultData() [2/2]
◆ Flags
Flags relating to the operation
◆ Object
| UObject* UE::UniversalObjectLocator::FResolveResultData::Object = nullptr |
The resulting object or nullptr if it could not be found or loaded per the request params. Should only be set if Params.Flags.bAsync is false.
The documentation for this struct was generated from the following file: