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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualizationSystem.h>
Public Member Functions | |
| FInitParams (FStringView InProjectName, const FConfigFile &InConfigFile) | |
Public Attributes | |
| FStringView | ProjectName |
| const FConfigFile & | ConfigFile |
The set of parameters to be used when initializing the virtualization system. The members must remain valid for the duration of the call to Initialize. It is not expected that any virtualization system will store a reference to the members, if they want to retain the data then they will make their own copies.
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inline |
| const FConfigFile& UE::Virtualization::FInitParams::ConfigFile |
The config file to load the settings from (will default to GEngineIni)
| FStringView UE::Virtualization::FInitParams::ProjectName |
The name of the current project (will default to FApp::GetProjectName())