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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualizationSystem.h>
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| enum class | EStatus : int8 { Error = -5 , ProcessDisabled = -4 , NoBackend = -3 , Invalid = -2 , Filtered = -1 , Pending = 0 , AlreadyExisted = 1 , Pushed = 2 } |
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| FPushResult ()=default | |
| ~FPushResult ()=default | |
| bool | WasPushed () const |
| bool | WasError () const |
| bool | IsVirtualized () const |
| bool | IsFiltered () const |
| EPayloadFilterReason | GetFilterReason () const |
Static Public Member Functions | |
| static FPushResult | GetAsError () |
| static FPushResult | GetAsProcessDisabled () |
| static FPushResult | GetAsNoBackend () |
| static FPushResult | GetAsInvalid () |
| static FPushResult | GetAsFiltered (EPayloadFilterReason Reason) |
| static FPushResult | GetAsAlreadyExists () |
| static FPushResult | GetAsPushed () |
The result of a push operation on a single payload
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Records the status of the push, negative values indicate an error, positive values indicate that the payload is stored in the target backend(s) and a zero value means that the operation has not yet run
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Returns why the payload was rejected by the filtering system (if there was one)
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Returns true if the payload was rejected by the filtering system
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Returns true if the payload is stored in the target backend(s) after the operation completed
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Returns true if the payload experienced an error during upload
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Returns true if the payload was actually uploaded to the target backend(s)