#include <LandscapeHeightfieldCollisionComponent.h>
◆ bProcessRenderIndices
| bool ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::bProcessRenderIndices = true |
◆ bProcessVisibilityLayer
| bool ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::bProcessVisibilityLayer = true |
◆ bUseDefaultMaterialOnly
| bool ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::bUseDefaultMaterialOnly = false |
◆ ComponentLayerInfos
◆ DominantLayers
| TArrayView<const uint8> ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::DominantLayers |
◆ Heights
| TArrayView<const uint16> ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::Heights |
◆ PhysicalMaterialRenderObjects
◆ RenderPhysicalMaterialIds
| TArrayView<const uint8> ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::RenderPhysicalMaterialIds |
◆ SimpleDominantLayers
| TArrayView<const uint8> ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::SimpleDominantLayers |
◆ SimpleHeights
| TArrayView<const uint16> ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::SimpleHeights |
◆ SimpleRenderPhysicalMaterialIds
| TArrayView<const uint8> ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::SimpleRenderPhysicalMaterialIds |
◆ VisibilityLayerIndex
| int32 ULandscapeHeightfieldCollisionComponent::FWriteRuntimeDataParams::VisibilityLayerIndex = INDEX_NONE |
The documentation for this struct was generated from the following file: