UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ULevelStreamingProfilingSubsystem::FLevelStats Struct Reference

#include <LevelStreamingProfilingSubsystem.h>

Public Member Functions

 FLevelStats ()=default
 
 ~FLevelStats ()=default
 

Public Attributes

FName PackageNameOnDisk = {}
 
FName PackageNameInMemory = {}
 
FBox CellBounds = FBox(ForceInit)
 
FBox ContentBounds = FBox(ForceInit)
 
TOptional< doubleTimeQueuedForLoading
 
TOptional< doubleTimeLoading
 
TOptional< doubleTimeQueueudForAddToWorld
 
TOptional< doubleTimeAddingToWorld
 
TOptional< doubleTimeInWorld
 
TOptional< doubleTimeQueuedForRemoveFromWorld
 
TOptional< doubleTimeRemovingFromWorld
 
TOptional< doubleFinalStreamInDistance_Cell
 
TOptional< doubleFinalStreamInDistance_Content
 
TOptional< FVectorFinalStreamInLocation
 
bool bIsHLOD = false
 
bool bValid = false
 

Constructor & Destructor Documentation

◆ FLevelStats()

ULevelStreamingProfilingSubsystem::FLevelStats::FLevelStats ( )
default

◆ ~FLevelStats()

ULevelStreamingProfilingSubsystem::FLevelStats::~FLevelStats ( )
default

Member Data Documentation

◆ bIsHLOD

bool ULevelStreamingProfilingSubsystem::FLevelStats::bIsHLOD = false

◆ bValid

bool ULevelStreamingProfilingSubsystem::FLevelStats::bValid = false

◆ CellBounds

FBox ULevelStreamingProfilingSubsystem::FLevelStats::CellBounds = FBox(ForceInit)

◆ ContentBounds

FBox ULevelStreamingProfilingSubsystem::FLevelStats::ContentBounds = FBox(ForceInit)

◆ FinalStreamInDistance_Cell

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::FinalStreamInDistance_Cell

◆ FinalStreamInDistance_Content

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::FinalStreamInDistance_Content

◆ FinalStreamInLocation

TOptional<FVector> ULevelStreamingProfilingSubsystem::FLevelStats::FinalStreamInLocation

◆ PackageNameInMemory

FName ULevelStreamingProfilingSubsystem::FLevelStats::PackageNameInMemory = {}

◆ PackageNameOnDisk

FName ULevelStreamingProfilingSubsystem::FLevelStats::PackageNameOnDisk = {}

◆ TimeAddingToWorld

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeAddingToWorld

◆ TimeInWorld

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeInWorld

◆ TimeLoading

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeLoading

◆ TimeQueuedForLoading

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeQueuedForLoading

◆ TimeQueuedForRemoveFromWorld

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeQueuedForRemoveFromWorld

◆ TimeQueueudForAddToWorld

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeQueueudForAddToWorld

◆ TimeRemovingFromWorld

TOptional<double> ULevelStreamingProfilingSubsystem::FLevelStats::TimeRemovingFromWorld

The documentation for this struct was generated from the following file: