#include <NetObjectGridFilter.h>
◆ GetInfoIndex()
| uint32 UNetObjectGridFilter::FObjectLocationInfo::GetInfoIndex |
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const |
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inline |
◆ GetLocationStateIndex()
| uint16 UNetObjectGridFilter::FObjectLocationInfo::GetLocationStateIndex |
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const |
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inline |
◆ GetLocationStateOffset()
| uint16 UNetObjectGridFilter::FObjectLocationInfo::GetLocationStateOffset |
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const |
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inline |
◆ IsUsingLocationInState()
| bool UNetObjectGridFilter::FObjectLocationInfo::IsUsingLocationInState |
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const |
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inline |
◆ IsUsingWorldLocations()
| bool UNetObjectGridFilter::FObjectLocationInfo::IsUsingWorldLocations |
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const |
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inline |
◆ SetInfoIndex()
| void UNetObjectGridFilter::FObjectLocationInfo::SetInfoIndex |
( |
uint32 |
Index | ) |
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inline |
◆ SetLocationStateIndex()
| void UNetObjectGridFilter::FObjectLocationInfo::SetLocationStateIndex |
( |
uint16 |
Index | ) |
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inline |
◆ SetLocationStateOffset()
| void UNetObjectGridFilter::FObjectLocationInfo::SetLocationStateOffset |
( |
uint16 |
Offset | ) |
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inline |
Data mapping: uint16 Data[0] = LocationState offset uint16 Data[1] = LocationState index uint16 Data[2] = FPerObjectInfo index (low bytes) uint16 Data[3] = FPerObjectInfo index (high bytes)
The documentation for this struct was generated from the following file: