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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ObjectReplicationBridge.h>
Public Attributes | |
| bool | bNeedsPreUpdate = false |
| bool | bNeedsWorldLocationUpdate = false |
| bool | bIsDormant = false |
| bool | bUseClassConfigDynamicFilter = true |
| bool | bUseExplicitDynamicFilter = false |
| FName | ExplicitDynamicFilterName |
| float | StaticPriority = 0.0f |
| float | PollFrequency = 0.0f |
Whether the object is dormant or not
When true it means the object wants to receive a PreUpdate callback just before it gets polled.
When true the object has a dynamic world location and we should ask the bridge to update its current location everytime it is polled.
Ask the class config for a dynamic filter assigned to this class or one of it's parent class. Default is true.
When enabled we ignore the class config for this object and instead use the one specified by ExplicitDynamicFilter
| FName UObjectReplicationBridge::FRootObjectReplicationParams::ExplicitDynamicFilterName |
The name of the dynamic filter to use for this object (instead of asking the class config). Can be none so that no dynamic filter is assigned to the object. Only used when bUseExplicitDynamicFilter is true.
| float UObjectReplicationBridge::FRootObjectReplicationParams::PollFrequency = 0.0f |
How often per second the object should be polled for dirtiness, including calling the InstancePreUpdate function. When set to zero it will be polled every frame.
| float UObjectReplicationBridge::FRootObjectReplicationParams::StaticPriority = 0.0f |
If StaticPriority is > 0 the ReplicationSystem will use that as priority when scheduling objects. If it's <= 0.0f one will look for a world location support and then use the default spatial prioritizer.