UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
USkinnedMeshComponent::FMissingLeaderBoneCacheEntry Struct Reference

#include <SkinnedMeshComponent.h>

Public Member Functions

 FMissingLeaderBoneCacheEntry ()
 
 FMissingLeaderBoneCacheEntry (const FTransform &InRelativeTransform, int32 InCommonAncestorBoneIndex)
 

Public Attributes

FTransform RelativeTransform
 
int32 CommonAncestorBoneIndex
 

Detailed Description

Cached relative transform for follower bones that are missing in the leader

Constructor & Destructor Documentation

◆ FMissingLeaderBoneCacheEntry() [1/2]

USkinnedMeshComponent::FMissingLeaderBoneCacheEntry::FMissingLeaderBoneCacheEntry ( )
inline

◆ FMissingLeaderBoneCacheEntry() [2/2]

USkinnedMeshComponent::FMissingLeaderBoneCacheEntry::FMissingLeaderBoneCacheEntry ( const FTransform InRelativeTransform,
int32  InCommonAncestorBoneIndex 
)
inline

Member Data Documentation

◆ CommonAncestorBoneIndex

int32 USkinnedMeshComponent::FMissingLeaderBoneCacheEntry::CommonAncestorBoneIndex

The index of the earliest common ancestor of the leader mesh. Index is the bone index in this mesh.

◆ RelativeTransform

FTransform USkinnedMeshComponent::FMissingLeaderBoneCacheEntry::RelativeTransform

Relative transform of the missing bone's ref pose, based on the earliest common ancestor this will be equivalent to the component space transform of the bone had it existed in the leader.


The documentation for this struct was generated from the following file: