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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMesh.h>
Public Attributes | |
| bool | bUseHighPrecisionTangentBasis = false |
| bool | bUseFullPrecisionUVs = false |
If true, UVs will be stored at full floating point precision.
If true, Tangents will be stored at 16 bit vs 8 bit precision.