UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
uLang::FSolFingerprint Struct Reference

#include <CompilerTypes.h>

Public Member Functions

void Reset ()
 
CUTF8String ToCUTF8String () const
 

Public Attributes

uint8_t Bytes [20] {}
 

Static Public Attributes

static const FSolFingerprint Zero
 

Friends

bool operator== (const FSolFingerprint &A, const FSolFingerprint &B)
 
bool operator!= (const FSolFingerprint &A, const FSolFingerprint &B)
 

Detailed Description

Abstraction for versioning objects used in compilation

Member Function Documentation

◆ Reset()

void uLang::FSolFingerprint::Reset ( )
inline

◆ ToCUTF8String()

CUTF8String uLang::FSolFingerprint::ToCUTF8String ( ) const
inline

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const FSolFingerprint A,
const FSolFingerprint B 
)
friend

◆ operator==

bool operator== ( const FSolFingerprint A,
const FSolFingerprint B 
)
friend

Member Data Documentation

◆ Bytes

uint8_t uLang::FSolFingerprint::Bytes[20] {}

◆ Zero

const FSolFingerprint uLang::FSolFingerprint::Zero
inlinestatic

The documentation for this struct was generated from the following file: