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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Glitch.h>
Public Member Functions | |
| SGlitchLocus () | |
| SGlitchLocus (const CUTF8String &SnippetPath, const STextRange &Range, uintptr_t VstIdentifier) | |
| VERSECOMPILER_API | SGlitchLocus (const Verse::Vst::Node *VstNode) |
| VERSECOMPILER_API | SGlitchLocus (const CAstNode *AstNode) |
| VERSECOMPILER_API CUTF8String | AsFormattedString () const |
Public Attributes | |
| CUTF8String | _SnippetPath |
| STextRange | _Range |
| STextPosition | _ResultPos |
| uintptr_t | _VstIdentifier = 0 |
Information about the location of a glitch.
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inline |
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inline |
| uLang::SGlitchLocus::SGlitchLocus | ( | const Verse::Vst::Node * | VstNode | ) |
| uLang::SGlitchLocus::SGlitchLocus | ( | const CAstNode * | AstNode | ) |
| CUTF8String uLang::SGlitchLocus::AsFormattedString | ( | ) | const |
Returns a human-readable message describing a locus formatted for Visual Studio that will jump to the file and the specified lines/columns when double-clicked in the VS Output log. See https://docs.microsoft.com/en-us/cpp/build/formatting-the-output-of-a-custom-build-step-or-build-event
filename(line#,column#, line#,column#])
Example: C:\sourcefile.Verse(134,10, 134,16)
| STextRange uLang::SGlitchLocus::_Range |
| STextPosition uLang::SGlitchLocus::_ResultPos |
| CUTF8String uLang::SGlitchLocus::_SnippetPath |
| uintptr_t uLang::SGlitchLocus::_VstIdentifier = 0 |