UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
voro::wall_sphere Struct Reference

A class representing a spherical wall object. More...

#include <wall.hh>

+ Inheritance diagram for voro::wall_sphere:

Public Member Functions

 wall_sphere (double xc_, double yc_, double zc_, double rc_, int w_id_=-99)
 
bool point_inside (double x, double y, double z) const
 
template<class v_cell >
bool cut_cell_base (v_cell &c, double x, double y, double z) const
 
bool cut_cell (voronoicell &c, double x, double y, double z) const
 
bool cut_cell (voronoicell_neighbor &c, double x, double y, double z) const
 
- Public Member Functions inherited from voro::wall
virtual ~wall ()
 

Detailed Description

A class representing a spherical wall object.

This class represents a spherical wall object.

Constructor & Destructor Documentation

◆ wall_sphere()

voro::wall_sphere::wall_sphere ( double  xc_,
double  yc_,
double  zc_,
double  rc_,
int  w_id_ = -99 
)
inline

Constructs a spherical wall object.

Parameters
[in]w_id_an ID number to associate with the wall for neighbor tracking.
[in](xc_,yc_,zc_)a position vector for the sphere's center.
[in]rc_the radius of the sphere.

Member Function Documentation

◆ cut_cell() [1/2]

bool voro::wall_sphere::cut_cell ( voronoicell c,
double  x,
double  y,
double  z 
) const
inlinevirtual

A pure virtual function for cutting a cell without neighbor-tracking with a wall.

Implements voro::wall.

◆ cut_cell() [2/2]

bool voro::wall_sphere::cut_cell ( voronoicell_neighbor c,
double  x,
double  y,
double  z 
) const
inlinevirtual

A pure virtual function for cutting a cell with neighbor-tracking enabled with a wall.

Implements voro::wall.

◆ cut_cell_base()

template<class v_cell >
template bool voro::wall_sphere::cut_cell_base ( v_cell c,
double  x,
double  y,
double  z 
) const

Cuts a cell by the sphere wall object. The spherical wall is approximated by a single plane applied at the point on the sphere which is closest to the center of the cell. This works well for particle arrangements that are packed against the wall, but loses accuracy for sparse particle distributions.

Parameters
[in,out]cthe Voronoi cell to be cut.
[in](x,y,z)the location of the Voronoi cell.
Returns
True if the cell still exists, false if the cell is deleted.

◆ point_inside()

bool voro::wall_sphere::point_inside ( double  x,
double  y,
double  z 
) const
virtual

Tests to see whether a point is inside the sphere wall object.

Parameters
[in,out](x,y,z)the vector to test.
Returns
True if the point is inside, false if the point is outside.

Implements voro::wall.


The documentation for this struct was generated from the following files: