UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
tLang.cpp File Reference

Classes

struct  Verse::PrettyPrintVisitor
 

Namespaces

namespace  Verse
 
namespace  Verse::Vst
 

Functions

void Verse::VstAsCodeSourceAppend (const TSRef< Vst::Node > &VstNode, uLang::CUTF8StringBuilder &Source)
 
void Verse::VstAsCodeSourceAppend (const TSRef< Vst::Node > &VstNode, const EPrettyPrintBehaviour Flags, uLang::CUTF8StringBuilder &Source)
 
void Verse::VstAsCodeSourceAppend (const TSRef< Vst::PrePostCall > &VstNode, uLang::CUTF8StringBuilder &Source, int32_t First, int32_t Last)
 
void Verse::VstAsCodeSourceAppend (const TSRef< Vst::Clause > &VstClause, CUTF8StringBuilder &Source, int32_t InitialIndent, CUTF8String const &Separator)
 
bool Verse::GeneratePathToPostfixComment (const TSRef< Vst::Node > &Target, const TSRef< Vst::Node > &Node, int32_t &CommentIndex)
 
bool Verse::GeneratePathToPrefixComment (const TSRef< Vst::Node > &Target, const TSRef< Vst::Node > &Node, int32_t &CommentIndex)
 
bool Verse::GeneratePathToAuxNode (const TSRef< Vst::Node > &Target, const TSRef< Vst::Node > &Node, LArray< int32_t > &AuxPath)
 
bool Verse::GeneratePathToNode_Internal (const TSRef< Vst::Node > &Node, const Vst::NodeArray &Snippet, SPathToNode &PathToNode)
 
bool Verse::GeneratePathToNode (const TSRef< Vst::Node > &Node, const TSRef< Vst::Snippet > &VstSnippet, SPathToNode &PathToNode)
 
TSPtr< Vst::NodeVerse::GetNodeFromPath (const TSRef< Vst::Snippet > &VstSnippet, const SPathToNode &PathData, bool bReturnParent)
 
int32_t Verse::GetSignedDistanceBetweenPositionAndLocus (const SLocus &A, const SPosition &B, const uLang::SIndexedSourceText &SourceText)