UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDecalBlendDesc Union Reference

#include <DecalRenderingCommon.h>

Public Attributes

uint32 Packed = 0
 
struct { 
 
   uint32   BlendMode: 8 
 
   uint32   RenderStageMask: 8 
 
   uint32   bWriteBaseColor: 1 
 
   uint32   bWriteNormal: 1 
 
   uint32   bWriteRoughnessSpecularMetallic: 1 
 
   uint32   bWriteEmissive: 1 
 
   uint32   bWriteAmbientOcclusion: 1 
 
   uint32   bWriteDBufferMask: 1 
 
};  
 

Detailed Description

Packed decal description which contains all the information to define render passes and shader compilation setup.

Member Data Documentation

◆ [struct]

struct { ... } FDecalBlendDesc

◆ BlendMode

uint32 FDecalBlendDesc::BlendMode

◆ bWriteAmbientOcclusion

uint32 FDecalBlendDesc::bWriteAmbientOcclusion

◆ bWriteBaseColor

uint32 FDecalBlendDesc::bWriteBaseColor

◆ bWriteDBufferMask

uint32 FDecalBlendDesc::bWriteDBufferMask

◆ bWriteEmissive

uint32 FDecalBlendDesc::bWriteEmissive

◆ bWriteNormal

uint32 FDecalBlendDesc::bWriteNormal

◆ bWriteRoughnessSpecularMetallic

uint32 FDecalBlendDesc::bWriteRoughnessSpecularMetallic

◆ Packed

uint32 FDecalBlendDesc::Packed = 0

◆ RenderStageMask

uint32 FDecalBlendDesc::RenderStageMask

The documentation for this union was generated from the following file: