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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DecalRenderingCommon.h>
Public Attributes | ||
| uint32 | Packed = 0 | |
| struct { | ||
| uint32 BlendMode: 8 | ||
| uint32 RenderStageMask: 8 | ||
| uint32 bWriteBaseColor: 1 | ||
| uint32 bWriteNormal: 1 | ||
| uint32 bWriteRoughnessSpecularMetallic: 1 | ||
| uint32 bWriteEmissive: 1 | ||
| uint32 bWriteAmbientOcclusion: 1 | ||
| uint32 bWriteDBufferMask: 1 | ||
| }; | ||
Packed decal description which contains all the information to define render passes and shader compilation setup.
| struct { ... } FDecalBlendDesc |
| uint32 FDecalBlendDesc::BlendMode |
| uint32 FDecalBlendDesc::bWriteAmbientOcclusion |
| uint32 FDecalBlendDesc::bWriteBaseColor |
| uint32 FDecalBlendDesc::bWriteDBufferMask |
| uint32 FDecalBlendDesc::bWriteEmissive |
| uint32 FDecalBlendDesc::bWriteNormal |
| uint32 FDecalBlendDesc::bWriteRoughnessSpecularMetallic |
| uint32 FDecalBlendDesc::Packed = 0 |
| uint32 FDecalBlendDesc::RenderStageMask |