#include <LumenSceneData.h>
◆ FLumenCardId() [1/2]
| FLumenCardId::FLumenCardId |
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default |
◆ FLumenCardId() [2/2]
| FLumenCardId::FLumenCardId |
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uint32 |
InCustomId, |
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uint8 |
InAxisAlignedDirectionIndex, |
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uint8 |
InResLevelBiasX, |
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uint8 |
InResLevelBiasY |
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) |
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inline |
◆ GetInvalidId()
◆ Invalidate()
| void FLumenCardId::Invalidate |
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inline |
◆ IsValid()
| bool FLumenCardId::IsValid |
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const |
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inline |
◆ operator!=()
◆ operator<()
◆ operator<=()
◆ operator==()
◆ [struct]
◆ AxisAlignedDirectionIndex
| uint32 FLumenCardId::AxisAlignedDirectionIndex |
◆ CustomId
◆ InvalidPackedValue
◆ PackedValue
| uint64 FLumenCardId::PackedValue |
◆ ResLevelBiasX
| uint32 FLumenCardId::ResLevelBiasX |
◆ ResLevelBiasY
| uint32 FLumenCardId::ResLevelBiasY |
◆ Unused
The documentation for this union was generated from the following file: