UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSimpleLightId Union Reference

#include <PrimitiveSceneProxy.h>

Public Member Functions

 FSimpleLightId ()
 
 FSimpleLightId (int32 InLocalId, int32 InSourcePrimitiveId)
 
bool operator== (FSimpleLightId Other) const
 
bool IsValid () const
 

Public Attributes

struct { 
 
   int32   LocalId 
 
   int32   SourcePrimitiveId 
 
};  
 
uint64 Packed
 

Constructor & Destructor Documentation

◆ FSimpleLightId() [1/2]

FSimpleLightId::FSimpleLightId ( )
inline

◆ FSimpleLightId() [2/2]

FSimpleLightId::FSimpleLightId ( int32  InLocalId,
int32  InSourcePrimitiveId 
)
inline

Member Function Documentation

◆ IsValid()

bool FSimpleLightId::IsValid ( ) const
inline

◆ operator==()

bool FSimpleLightId::operator== ( FSimpleLightId  Other) const
inline

Member Data Documentation

◆ [struct]

struct { ... } FSimpleLightId

◆ LocalId

int32 FSimpleLightId::LocalId

◆ Packed

uint64 FSimpleLightId::Packed

◆ SourcePrimitiveId

int32 FSimpleLightId::SourcePrimitiveId

The documentation for this union was generated from the following file: