UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ADPCMAudioInfo.cpp File Reference
#include "Decoders/ADPCMAudioInfo.h"
#include "Interfaces/IAudioFormat.h"
#include "Adpcm.h"

Variables

FAutoConsoleVariableRef CVarDisableADPCMSeeking (TEXT("au.adpcm.DisableSeeking"), bDisableADPCMSeekingCVar, TEXT("Disables seeking with ADPCM.\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarADPCMReadFailiureTimeout (TEXT("au.adpcm.ADPCMReadFailiureTimeout"), ADPCMReadFailiureTimeoutCVar, TEXT("Sets the number of ADPCM decode attempts we'll try before stopping the sound wave altogether.\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarADPCMDisableSeekForwardOnChunkMisses (TEXT("au.adpcm.DisableSeekForwardOnReadMisses"), ADPCMDisableSeekForwardOnChunkMissesCVar, TEXT("When there is a seek pending and this CVar is set to 0, we will scan forward in the file.\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarADPCMOnlySeekForwardOneChunk (TEXT("au.adpcm.OnlySeekForwardOneChunk"), ADPCMOnlySeekForwardOneChunkCVar, TEXT("When set to 1, we will not continue to seek forward after failing to load two chunks in a row.\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarChanceForIntentionalChunkMiss (TEXT("au.adpcm.ChanceForIntentionalChunkMiss"), ChanceForIntentionalChunkMissCVar, TEXT("If this is set > 0 we will intentionally drop chunks. Used for debugging..\n"), ECVF_Default)
 

Variable Documentation

◆ CVarADPCMDisableSeekForwardOnChunkMisses

FAutoConsoleVariableRef CVarADPCMDisableSeekForwardOnChunkMisses(TEXT("au.adpcm.DisableSeekForwardOnReadMisses"), ADPCMDisableSeekForwardOnChunkMissesCVar, TEXT("When there is a seek pending and this CVar is set to 0, we will scan forward in the file.\n"), ECVF_Default) ( TEXT("au.adpcm.DisableSeekForwardOnReadMisses")  ,
ADPCMDisableSeekForwardOnChunkMissesCVar  ,
TEXT("When there is a seek pending and this CVar is set to 0, we will scan forward in the file.\n" ,
ECVF_Default   
)

◆ CVarADPCMOnlySeekForwardOneChunk

FAutoConsoleVariableRef CVarADPCMOnlySeekForwardOneChunk(TEXT("au.adpcm.OnlySeekForwardOneChunk"), ADPCMOnlySeekForwardOneChunkCVar, TEXT("When set to 1, we will not continue to seek forward after failing to load two chunks in a row.\n"), ECVF_Default) ( TEXT("au.adpcm.OnlySeekForwardOneChunk")  ,
ADPCMOnlySeekForwardOneChunkCVar  ,
TEXT("When set to 1, we will not continue to seek forward after failing to load two chunks in a row.\n" ,
ECVF_Default   
)

◆ CVarADPCMReadFailiureTimeout

FAutoConsoleVariableRef CVarADPCMReadFailiureTimeout(TEXT("au.adpcm.ADPCMReadFailiureTimeout"), ADPCMReadFailiureTimeoutCVar, TEXT("Sets the number of ADPCM decode attempts we'll try before stopping the sound wave altogether.\n"), ECVF_Default) ( TEXT("au.adpcm.ADPCMReadFailiureTimeout")  ,
ADPCMReadFailiureTimeoutCVar  ,
TEXT("Sets the number of ADPCM decode attempts we'll try before stopping the sound wave altogether.\n" ,
ECVF_Default   
)

◆ CVarChanceForIntentionalChunkMiss

FAutoConsoleVariableRef CVarChanceForIntentionalChunkMiss(TEXT("au.adpcm.ChanceForIntentionalChunkMiss"), ChanceForIntentionalChunkMissCVar, TEXT("If this is set > 0 we will intentionally drop chunks. Used for debugging..\n"), ECVF_Default) ( TEXT("au.adpcm.ChanceForIntentionalChunkMiss")  ,
ChanceForIntentionalChunkMissCVar  ,
TEXT("If this is set > 0 we will intentionally drop chunks. Used for debugging..\n" ,
ECVF_Default   
)

◆ CVarDisableADPCMSeeking

FAutoConsoleVariableRef CVarDisableADPCMSeeking(TEXT("au.adpcm.DisableSeeking"), bDisableADPCMSeekingCVar, TEXT("Disables seeking with ADPCM.\n"), ECVF_Default) ( TEXT("au.adpcm.DisableSeeking")  ,
bDisableADPCMSeekingCVar  ,
TEXT("Disables seeking with ADPCM.\n" ,
ECVF_Default   
)