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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AITypes.h"#include "Containers/Array.h"#include "Math/MathFwd.h"#include "Math/Quat.h"#include "Math/Rotator.h"#include "Misc/Optional.h"#include "Templates/SubclassOf.h"Go to the source code of this file.
Namespaces | |
| namespace | FAISystem |
| namespace | UE |
| namespace | UE::AI |
Functions | |
| FVector | FAISystem::FindClosestLocation (const FVector &Origin, const TArray< FVector > &Locations) |
| bool | FAISystem::CheckIsTargetInSightCone (const FVector &StartLocation, const FVector &ConeDirectionNormal, float PeripheralVisionAngleCos, float ConeDirectionBackwardOffset, float NearClippingRadiusSq, float const FarClippingRadiusSq, const FVector &TargetLocation) |
| TOptional< float > | UE::AI::GetYawFromVector (const FVector &Vector) |
| TOptional< float > | UE::AI::GetYawFromRotator (const FRotator &Rotator) |
| TOptional< float > | UE::AI::GetYawFromQuaternion (const FQuat &Quaternion) |
| void | UE::AI::GetActorClassDefaultComponents (const TSubclassOf< AActor > &ActorClass, TArray< UActorComponent * > &OutComponents, const TSubclassOf< UActorComponent > &InComponentClass) |