UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AISenseConfig_Hearing.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
12#include "AISenseConfig_Hearing.generated.h"
13
16
17UCLASS(meta = (DisplayName = "AI Hearing config"), MinimalAPI)
19{
21
22public:
23 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", NoClear, config)
25
26 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters"))
27 float HearingRange;
28
29 UE_DEPRECATED(5.2, "LoSHearingRange is deprecated. Use HearingRange instead.")
30 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters", EditCondition = "bUseLoSHearing"))
31 float LoSHearingRange;
32
33 UE_DEPRECATED(5.2, "bUseLoSHearing is deprecated.")
34 UPROPERTY(EditAnywhere, Category = "Sense", meta = (InlineEditConditionToggle))
35 uint32 bUseLoSHearing : 1;
36
37 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config)
38 FAISenseAffiliationFilter DetectionByAffiliation;
39
40 AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
41
42#if WITH_GAMEPLAY_DEBUGGER_MENU
44#endif // WITH_GAMEPLAY_DEBUGGER_MENU
45};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
@ Centimeters
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition GameplayDebuggerCategory.h:49
Definition UnrealType.h:3087
Definition SubclassOf.h:30
Definition AISenseConfig_Hearing.h:19
Definition AISenseConfig.h:19
Definition AISense_Hearing.h:65
Definition AISense.h:21
Definition AIPerceptionTypes.h:207