UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AbandonedRenderAssetUpdateManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4AbandonedRenderAssetUpdateManager.h: Definitions of classes used for handling abandoned render asset updates
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10
13
15
16// The streaming data of a level.
bool GTickAbandonedRenderAssetUpdatesOnStreamingUpdate
Definition AbandonedRenderAssetUpdateManager.cpp:13
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AbandonedRenderAssetUpdateManager.h:18
~FAbandonedRenderAssetUpdateManager()
Definition AbandonedRenderAssetUpdateManager.cpp:26
FAbandonedRenderAssetUpdateManager()
Definition AbandonedRenderAssetUpdateManager.cpp:21
void TickAbandoned()
Definition AbandonedRenderAssetUpdateManager.cpp:55
void OnAbandoned(UStreamableRenderAsset *OwningRenderAsset, TRefCountPtr< FRenderAssetUpdate > RenderAssetUpdate)
Definition AbandonedRenderAssetUpdateManager.cpp:35
Definition RenderAssetUpdate.h:38
Definition RefCounting.h:454
Definition StreamableRenderAsset.h:37