UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AlwaysRelevantNetObjectFilter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "AlwaysRelevantNetObjectFilter.generated.h"
7
8UCLASS(transient, MinimalAPI)
13
14UCLASS()
16{
18
19protected:
20 // UNetObjectFilter interface
21 IRISCORE_API virtual void OnInit(const FNetObjectFilterInitParams&) override;
22 IRISCORE_API virtual void OnDeinit() override;
23 IRISCORE_API virtual bool AddObject(uint32 ObjectIndex, FNetObjectFilterAddObjectParams&) override;
24 IRISCORE_API virtual void RemoveObject(uint32 ObjectIndex, const FNetObjectFilteringInfo&) override;
25 IRISCORE_API virtual void UpdateObjects(FNetObjectFilterUpdateParams&) override;
26 IRISCORE_API virtual void Filter(FNetObjectFilteringParams&) override;
27 IRISCORE_API virtual void OnMaxInternalNetRefIndexIncreased(uint32 NewMaxInternalIndex) override;
28};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition AlwaysRelevantNetObjectFilter.h:10
Definition AlwaysRelevantNetObjectFilter.h:16
Definition NetObjectFilter.h:121
Definition NetObjectFilter.h:178
Definition NetObjectFilter.h:143
Definition NetObjectFilter.h:129
Definition NetObjectFilter.h:166
Definition NetObjectFilter.h:101
Definition NetObjectFilter.h:52