![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <NetObjectFilter.h>
Public Attributes | |
| FNetObjectFilteringInfo & | OutInfo |
| FName | ProfileName |
| const UE::Net::FReplicationInstanceProtocol * | InstanceProtocol |
| const UE::Net::FReplicationProtocol * | Protocol |
| const uint8 * | StateBuffer |
| const UE::Net::FReplicationInstanceProtocol* FNetObjectFilterAddObjectParams::InstanceProtocol |
The FReplicationInstanceProtocol which describes the source state data.
| FNetObjectFilteringInfo& FNetObjectFilterAddObjectParams::OutInfo |
The info is zeroed before the AddObject() call. Fill in with filter specifics, like offsets to tags.
| FName FNetObjectFilterAddObjectParams::ProfileName |
Name of a specialized configuration profile. When none, the default settings are expected.
| const UE::Net::FReplicationProtocol* FNetObjectFilterAddObjectParams::Protocol |
The FReplicationProtocol which describes the internal state data.
| const uint8* FNetObjectFilterAddObjectParams::StateBuffer |
One can retrieve relevant information from the object state buffer using the FReplicationProtocol. Note that this is the internal network representation of the data which is stored in quantized form. NetSerializers can dequantize the data to the original source data form.