UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FNetObjectFilterAddObjectParams Struct Reference

#include <NetObjectFilter.h>

Public Attributes

FNetObjectFilteringInfoOutInfo
 
FName ProfileName
 
const UE::Net::FReplicationInstanceProtocolInstanceProtocol
 
const UE::Net::FReplicationProtocolProtocol
 
const uint8StateBuffer
 

Member Data Documentation

◆ InstanceProtocol

const UE::Net::FReplicationInstanceProtocol* FNetObjectFilterAddObjectParams::InstanceProtocol

The FReplicationInstanceProtocol which describes the source state data.

◆ OutInfo

FNetObjectFilteringInfo& FNetObjectFilterAddObjectParams::OutInfo

The info is zeroed before the AddObject() call. Fill in with filter specifics, like offsets to tags.

◆ ProfileName

FName FNetObjectFilterAddObjectParams::ProfileName

Name of a specialized configuration profile. When none, the default settings are expected.

◆ Protocol

const UE::Net::FReplicationProtocol* FNetObjectFilterAddObjectParams::Protocol

The FReplicationProtocol which describes the internal state data.

◆ StateBuffer

const uint8* FNetObjectFilterAddObjectParams::StateBuffer

One can retrieve relevant information from the object state buffer using the FReplicationProtocol. Note that this is the internal network representation of the data which is stored in quantized form. NetSerializers can dequantize the data to the original source data form.


The documentation for this struct was generated from the following file: