UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimBoneDecompressionData.h File Reference
#include "AnimEncoding.h"

Go to the source code of this file.

Classes

struct  UE::Anim::FAnimPoseDecompressionData
 

Namespaces

namespace  UE
 
namespace  UE::Anim
 

Macros

#define ITERATE_NON_OVERLAPPING_ARRAYS_START(ItFirstType, ItFirstMember, ItSecondType, ItSecondMember, ItNumElements)
 
#define ITERATE_NON_OVERLAPPING_ARRAYS_END()   }}
 

Macro Definition Documentation

◆ ITERATE_NON_OVERLAPPING_ARRAYS_END

#define ITERATE_NON_OVERLAPPING_ARRAYS_END ( )    }}

◆ ITERATE_NON_OVERLAPPING_ARRAYS_START

#define ITERATE_NON_OVERLAPPING_ARRAYS_START (   ItFirstType,
  ItFirstMember,
  ItSecondType,
  ItSecondMember,
  ItNumElements 
)
Value:
if (ItNumElements > 0) \
{ \
const ItFirstType* RESTRICT ItFirst = ItFirstMember.GetData(); \
{
#define RESTRICT
Definition Platform.h:706
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127