14#include "AnimComposite.generated.h"
32#if WITH_EDITORONLY_DATA
53 virtual bool HasRootMotion()
const override;
57 virtual void GetAnimNotifiesFromDeltaPositions(
const float& PreviousPosition,
const float & CurrentPosition,
FAnimNotifyContext&
NotifyContext)
const override;
58 virtual bool IsNotifyAvailable()
const override;
70 virtual void InvalidateRecursiveAsset()
override;
72 virtual void SetCompositeLength(
float InLength)
override;
EAdditiveAnimationType
Definition AnimTypes.h:575
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition UnrealString.h.inl:34
Definition AnimCompositeBase.h:313
Definition AnimComposite.h:24
virtual bool IsValidAdditive() const override
Definition AnimComposite.h:51
Definition AnimSequence.h:203
ENGINE_API void GetAdditiveBasePose(FAnimationPoseData &OutAnimationPoseData, const FAnimExtractContext &ExtractionContext) const
Definition AnimSequence.cpp:1917
virtual FFrameRate GetSamplingFrameRate() const override
Definition AnimSequence.h:410
Type
Definition AnimEnums.h:14
Definition AnimationAsset.h:850
Definition AnimNotifyQueue.h:149
Definition AnimNotifyQueue.h:161
Definition AnimationAsset.h:411
Definition AnimCompositeBase.h:230
Definition AnimationPoseData.h:16
Definition BoneContainer.h:192
Definition BonePose.h:347
Definition FrameRate.h:21
Definition UnrealType.h:6865
Definition ResourceSize.h:31
Definition ObjectPtr.h:488