UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimInstanceProxy.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "Animation/AnimTypes.h"
#include "Animation/AnimationAsset.h"
#include "Animation/AnimBlueprint.h"
#include "Animation/AnimClassInterface.h"
#include "Animation/AnimSync.h"
#include "Animation/AnimInertializationRequest.h"
#include "AnimInstanceProxy.generated.h"

Go to the source code of this file.

Classes

struct  FQueuedDrawDebugItem
 
struct  FQueuedDrawDebugItem::FVectorEntry
 
struct  FAnimInstanceProxy
 

Namespaces

namespace  EMessageSeverity
 
namespace  UE
 
namespace  UE::Anim
 
namespace  EDrawDebugItemType
 

Macros

#define ENABLE_ANIM_DRAW_DEBUG   (1 && !(UE_BUILD_SHIPPING || UE_BUILD_TEST))
 
#define ENABLE_ANIM_LOGGING   (1 && !NO_LOGGING && !(UE_BUILD_SHIPPING || UE_BUILD_TEST))
 

Enumerations

enum  EDrawDebugItemType::Type : int {
  EDrawDebugItemType::DirectionalArrow , EDrawDebugItemType::Sphere , EDrawDebugItemType::Line , EDrawDebugItemType::OnScreenMessage ,
  EDrawDebugItemType::CoordinateSystem , EDrawDebugItemType::Point , EDrawDebugItemType::Circle , EDrawDebugItemType::Cone ,
  EDrawDebugItemType::InWorldMessage , EDrawDebugItemType::Capsule
}
 

Functions

 DECLARE_DELEGATE_RetVal (bool, FCanTakeTransition)
 
 DECLARE_DELEGATE_ThreeParams (FOnGraphStateChanged, const struct FAnimNode_StateMachine &, int32, int32)
 

Variables

const FName NAME_AnimBlueprintLog
 
const FName NAME_Evaluate
 
const FName NAME_Update
 
const FName NAME_AnimGraph
 

Macro Definition Documentation

◆ ENABLE_ANIM_DRAW_DEBUG

#define ENABLE_ANIM_DRAW_DEBUG   (1 && !(UE_BUILD_SHIPPING || UE_BUILD_TEST))

◆ ENABLE_ANIM_LOGGING

#define ENABLE_ANIM_LOGGING   (1 && !NO_LOGGING && !(UE_BUILD_SHIPPING || UE_BUILD_TEST))

Function Documentation

◆ DECLARE_DELEGATE_RetVal()

DECLARE_DELEGATE_RetVal ( bool  ,
FCanTakeTransition   
)

◆ DECLARE_DELEGATE_ThreeParams()

DECLARE_DELEGATE_ThreeParams ( FOnGraphStateChanged  ,
const struct FAnimNode_StateMachine ,
int32  ,
int32   
)

Variable Documentation

◆ NAME_AnimBlueprintLog

const FName NAME_AnimBlueprintLog
extern

◆ NAME_AnimGraph

const FName NAME_AnimGraph
extern

◆ NAME_Evaluate

const FName NAME_Evaluate
extern

◆ NAME_Update

const FName NAME_Update
extern