8#include "AnimNode_BlendListByBool.generated.h"
11USTRUCT(BlueprintInternalUseOnly)
16#if WITH_EDITORONLY_DATA
18 UPROPERTY(EditAnywhere, Category = BlendType, meta = (
UseAsBlendProfile =
true,
FoldProperty, EditCondition=
"bUseSeperateBlendProfileForFalse", DisplayAfter=
"bUseSeperateBlendProfileForFalse"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition BlendProfile.h:132
Definition AnimNode_BlendListBase.h:38
Definition AnimNode_BlendListByBool.h:13
FAnimNode_BlendListByBool()=default
virtual FString GetNodeName(FNodeDebugData &DebugData) override
Definition AnimNode_BlendListByBool.h:46
Definition AnimNodeBase.h:642
FString GetNodeName(Type *Node)
Definition AnimNodeBase.h:704
Definition ObjectPtr.h:488