8#include "AnimNode_CopyPoseFromMesh.generated.h"
10class USkeletalMeshComponent;
17USTRUCT(BlueprintInternalUseOnly)
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Copy, meta = (NeverAsPin))
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Copy, meta = (NeverAsPin))
39 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Copy, meta = (NeverAsPin))
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Copy, meta = (NeverAsPin))
54 virtual bool HasPreUpdate()
const override {
return true; }
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition UnrealString.h.inl:34
Definition AnimInstance.h:353
Definition AnimInstanceProxy.h:144
friend class USkeletalMeshComponent
Definition AnimInstanceProxy.h:584
ENGINE_API void GatherDebugData(FNodeDebugData &DebugData)
Definition AnimInstanceProxy.cpp:2193
virtual ENGINE_API void PreUpdate(UAnimInstance *InAnimInstance, float DeltaSeconds)
Definition AnimInstanceProxy.cpp:469
Definition AnimNodeBase.h:853
Definition AnimNode_CopyPoseFromMesh.h:19
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimCurveTypes.h:1049
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479
Definition WeakObjectPtrTemplates.h:25
Definition AttributesRuntime.h:42