UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_MakeDynamicAdditive.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "AnimNode_MakeDynamicAdditive.generated.h"
9
10USTRUCT(BlueprintInternalUseOnly)
12{
14
15 // Reference pose for additive delta calculation
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
18
19 // Pose to make additive
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
22
23 // Do additive delta calculation in mesh space
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings)
25 bool bMeshSpaceAdditive;
26
27public:
29
30 // FAnimNode_Base interface
35 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
36 // End of FAnimNode_Base interface
37
38};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition AnimNodeBase.h:853
Definition AnimNode_MakeDynamicAdditive.h:12
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479