UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_RefPose.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "AnimNode_RefPose.generated.h"
9
10UENUM()
16
17// RefPose pose nodes - ref pose or additive RefPose pose
18USTRUCT()
20{
22
23private:
24#if WITH_EDITORONLY_DATA
27#endif // #if WITH_EDITORONLY_DATA
28
29public:
30 FAnimNode_RefPose() = default;
31
32#if WITH_EDITORONLY_DATA
33 // Set the ref pose type of this node
34 void SetRefPoseType(ERefPoseType InType) { RefPoseType = InType; }
35#endif
36
37 // Get the type of this ref pose
38 ANIMGRAPHRUNTIME_API ERefPoseType GetRefPoseType() const;
39
40 ANIMGRAPHRUNTIME_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
41 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
42};
43
44USTRUCT()
46{
48public:
50
51 ANIMGRAPHRUNTIME_API virtual void EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext& Output);
52};
ERefPoseType
Definition AnimNode_RefPose.h:12
@ EIT_Additive
Definition AnimNode_RefPose.h:14
@ EIT_LocalSpace
Definition AnimNode_RefPose.h:13
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition EnumAsByte.h:22
Definition AnimNodeBase.h:853
Definition AnimNode_RefPose.h:46
FAnimNode_MeshSpaceRefPose()=default
Definition AnimNode_RefPose.h:20
FAnimNode_RefPose()=default
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479