UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_RotateRootBone.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "AnimNode_RotateRootBone.generated.h"
10
11//@TODO: Comment
12USTRUCT(BlueprintInternalUseOnly)
14{
16
17 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
18 FPoseLink BasePose;
19
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings, meta=(PinShownByDefault))
21 float Pitch;
22
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings, meta=(PinShownByDefault))
24 float Yaw;
25
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings)
27 FInputScaleBiasClamp PitchScaleBiasClamp;
28
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings)
30 FInputScaleBiasClamp YawScaleBiasClamp;
31
32 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings, meta=(PinShownByDefault))
33 FRotator MeshToComponent;
34
35 // If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Advanced)
37 bool bRotateRootMotionAttribute;
38
39 float ActualPitch;
40
41 float ActualYaw;
42
43public:
45
46 // FAnimNode_Base interface
51 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
52 // End of FAnimNode_Base interface
53};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition AnimNodeBase.h:853
Definition AnimNode_RotateRootBone.h:14
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition InputScaleBias.h:74
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479