22 UPROPERTY(EditAnywhere, Category = ParticleSystem, meta = (
ToolTip =
"The particle system to spawn for the notify state"))
26 UPROPERTY(EditAnywhere, Category = ParticleSystem, meta = (
ToolTip =
"The socket or bone to attach the system to"))
30 UPROPERTY(EditAnywhere, Category = ParticleSystem, meta = (
ToolTip =
"Offset from the socket or bone to place the particle system"))
34 UPROPERTY(EditAnywhere, Category = ParticleSystem, meta = (
ToolTip =
"Rotation offset from the socket or bone for the particle system"))
39 UPROPERTY(EditAnywhere, Category = ParticleSystem, meta = (DisplayName =
"Destroy Immediately",
ToolTip =
"Whether the particle system should be immediately destroyed at the end of the notify state or be allowed to finish"))
42#if WITH_EDITORONLY_DATA
60 UE_DEPRECATED(5.0,
"Please use the other NotifyBegin function instead")
62 UE_DEPRECATED(5.0,
"Please use the other NotifyTick function instead")
64 UE_DEPRECATED(5.0,
"Please use the other NotifyEnd function instead")
72 ENGINE_API FString GetNotifyName_Implementation()
const override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AnimNotifyState_TimedParticleEffect.h:18
Definition ParticleSystem.h:160