7#include "AnimSubsystem_NodeRelevancy.generated.h"
48 float PreviousWeight = 0.0f;
51 float CurrentWeight = 0.0f;
EAnimNodeInitializationStatus
Definition AnimSubsystem_NodeRelevancy.h:56
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition UnrealString.h.inl:34
Definition AnimInstance.h:353
Definition AnimSubsystem_NodeRelevancy.h:15
ENGINE_API bool IsFinishingBlendingIn() const
Definition AnimSubsystem_NodeRelevancy.cpp:29
ENGINE_API bool IsFinishingBlendingOut() const
Definition AnimSubsystem_NodeRelevancy.cpp:34
bool HasJustBecomeRelevant() const
Definition AnimSubsystem_NodeRelevancy.h:27
ENGINE_API bool HasFullyBlendedIn() const
Definition AnimSubsystem_NodeRelevancy.cpp:39
ENGINE_API bool HasFullyBlendedOut() const
Definition AnimSubsystem_NodeRelevancy.cpp:44
ENGINE_API float GetPreviousWeight() const
Definition AnimSubsystem_NodeRelevancy.cpp:14
ENGINE_API bool IsStartingBlendingOut() const
Definition AnimSubsystem_NodeRelevancy.cpp:19
ENGINE_API float GetCurrentWeight() const
Definition AnimSubsystem_NodeRelevancy.cpp:9
ENGINE_API bool IsStartingBlendingIn() const
Definition AnimSubsystem_NodeRelevancy.cpp:24
Definition AnimNodeBase.h:853
Definition AnimSubsystem_NodeRelevancy.h:67
virtual ENGINE_API void Initialize_WorkerThread() override
Definition AnimSubsystem_NodeRelevancy.cpp:49
ENGINE_API EAnimNodeInitializationStatus UpdateNodeInitializationStatus(const FAnimationUpdateContext &InContext, const FAnimNode_Base &InNode)
Definition AnimSubsystem_NodeRelevancy.cpp:83
ENGINE_API FAnimNodeRelevancyStatus UpdateNodeRelevancy(const FAnimationUpdateContext &InContext, const FAnimNode_Base &InNode)
Definition AnimSubsystem_NodeRelevancy.cpp:54
ENGINE_API EAnimNodeInitializationStatus GetNodeInitializationStatus(const FAnimNode_Base &InNode) const
Definition AnimSubsystem_NodeRelevancy.cpp:101
ENGINE_API FAnimNodeRelevancyStatus GetNodeRelevancy(const FAnimNode_Base &InNode) const
Definition AnimSubsystem_NodeRelevancy.cpp:73
Definition AnimSubsystemInstance.h:10
Definition AnimNodeBase.h:354
Definition AnimTypes.h:144