UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNodeRelevancyStatus Struct Reference

#include <AnimSubsystem_NodeRelevancy.h>

Public Member Functions

ENGINE_API float GetCurrentWeight () const
 
ENGINE_API float GetPreviousWeight () const
 
ENGINE_API bool HasFullyBlendedOut () const
 
bool HasJustBecomeRelevant () const
 
ENGINE_API bool IsStartingBlendingIn () const
 
ENGINE_API bool IsFinishingBlendingIn () const
 
ENGINE_API bool HasFullyBlendedIn () const
 
ENGINE_API bool IsStartingBlendingOut () const
 
ENGINE_API bool IsFinishingBlendingOut () const
 

Friends

struct FAnimSubsystemInstance_NodeRelevancy
 

Member Function Documentation

◆ GetCurrentWeight()

float FAnimNodeRelevancyStatus::GetCurrentWeight ( ) const

◆ GetPreviousWeight()

float FAnimNodeRelevancyStatus::GetPreviousWeight ( ) const

◆ HasFullyBlendedIn()

bool FAnimNodeRelevancyStatus::HasFullyBlendedIn ( ) const

◆ HasFullyBlendedOut()

bool FAnimNodeRelevancyStatus::HasFullyBlendedOut ( ) const

◆ HasJustBecomeRelevant()

bool FAnimNodeRelevancyStatus::HasJustBecomeRelevant ( ) const
inline

◆ IsFinishingBlendingIn()

bool FAnimNodeRelevancyStatus::IsFinishingBlendingIn ( ) const

◆ IsFinishingBlendingOut()

bool FAnimNodeRelevancyStatus::IsFinishingBlendingOut ( ) const

◆ IsStartingBlendingIn()

bool FAnimNodeRelevancyStatus::IsStartingBlendingIn ( ) const

◆ IsStartingBlendingOut()

bool FAnimNodeRelevancyStatus::IsStartingBlendingOut ( ) const

Friends And Related Symbol Documentation

◆ FAnimSubsystemInstance_NodeRelevancy


The documentation for this struct was generated from the following files: