#include <AnimSubsystem_NodeRelevancy.h>
◆ GetCurrentWeight()
| float FAnimNodeRelevancyStatus::GetCurrentWeight |
( |
| ) |
const |
◆ GetPreviousWeight()
| float FAnimNodeRelevancyStatus::GetPreviousWeight |
( |
| ) |
const |
◆ HasFullyBlendedIn()
| bool FAnimNodeRelevancyStatus::HasFullyBlendedIn |
( |
| ) |
const |
◆ HasFullyBlendedOut()
| bool FAnimNodeRelevancyStatus::HasFullyBlendedOut |
( |
| ) |
const |
◆ HasJustBecomeRelevant()
| bool FAnimNodeRelevancyStatus::HasJustBecomeRelevant |
( |
| ) |
const |
|
inline |
◆ IsFinishingBlendingIn()
| bool FAnimNodeRelevancyStatus::IsFinishingBlendingIn |
( |
| ) |
const |
◆ IsFinishingBlendingOut()
| bool FAnimNodeRelevancyStatus::IsFinishingBlendingOut |
( |
| ) |
const |
◆ IsStartingBlendingIn()
| bool FAnimNodeRelevancyStatus::IsStartingBlendingIn |
( |
| ) |
const |
◆ IsStartingBlendingOut()
| bool FAnimNodeRelevancyStatus::IsStartingBlendingOut |
( |
| ) |
const |
◆ FAnimSubsystemInstance_NodeRelevancy
The documentation for this struct was generated from the following files: