UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimSubsystemInstance_NodeRelevancy Struct Reference

#include <AnimSubsystem_NodeRelevancy.h>

+ Inheritance diagram for FAnimSubsystemInstance_NodeRelevancy:

Public Member Functions

virtual ENGINE_API void Initialize_WorkerThread () override
 
ENGINE_API FAnimNodeRelevancyStatus UpdateNodeRelevancy (const FAnimationUpdateContext &InContext, const FAnimNode_Base &InNode)
 
ENGINE_API FAnimNodeRelevancyStatus GetNodeRelevancy (const FAnimNode_Base &InNode) const
 
ENGINE_API EAnimNodeInitializationStatus UpdateNodeInitializationStatus (const FAnimationUpdateContext &InContext, const FAnimNode_Base &InNode)
 
ENGINE_API EAnimNodeInitializationStatus GetNodeInitializationStatus (const FAnimNode_Base &InNode) const
 
- Public Member Functions inherited from FAnimSubsystemInstance
virtual ~FAnimSubsystemInstance ()
 

Detailed Description

Allows anim node's relevancy (when they receive and lose weight in the graph) to be tracked

Member Function Documentation

◆ GetNodeInitializationStatus()

EAnimNodeInitializationStatus FAnimSubsystemInstance_NodeRelevancy::GetNodeInitializationStatus ( const FAnimNode_Base InNode) const

◆ GetNodeRelevancy()

FAnimNodeRelevancyStatus FAnimSubsystemInstance_NodeRelevancy::GetNodeRelevancy ( const FAnimNode_Base InNode) const

◆ Initialize_WorkerThread()

void FAnimSubsystemInstance_NodeRelevancy::Initialize_WorkerThread ( )
overridevirtual

Reimplemented from FAnimSubsystemInstance.

◆ UpdateNodeInitializationStatus()

EAnimNodeInitializationStatus FAnimSubsystemInstance_NodeRelevancy::UpdateNodeInitializationStatus ( const FAnimationUpdateContext InContext,
const FAnimNode_Base InNode 
)

◆ UpdateNodeRelevancy()

FAnimNodeRelevancyStatus FAnimSubsystemInstance_NodeRelevancy::UpdateNodeRelevancy ( const FAnimationUpdateContext InContext,
const FAnimNode_Base InNode 
)

The documentation for this struct was generated from the following files: