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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimSubsystem_NodeRelevancy.h>
Inheritance diagram for FAnimSubsystemInstance_NodeRelevancy:Public Member Functions | |
| virtual ENGINE_API void | Initialize_WorkerThread () override |
| ENGINE_API FAnimNodeRelevancyStatus | UpdateNodeRelevancy (const FAnimationUpdateContext &InContext, const FAnimNode_Base &InNode) |
| ENGINE_API FAnimNodeRelevancyStatus | GetNodeRelevancy (const FAnimNode_Base &InNode) const |
| ENGINE_API EAnimNodeInitializationStatus | UpdateNodeInitializationStatus (const FAnimationUpdateContext &InContext, const FAnimNode_Base &InNode) |
| ENGINE_API EAnimNodeInitializationStatus | GetNodeInitializationStatus (const FAnimNode_Base &InNode) const |
Public Member Functions inherited from FAnimSubsystemInstance | |
| virtual | ~FAnimSubsystemInstance () |
Allows anim node's relevancy (when they receive and lose weight in the graph) to be tracked
| EAnimNodeInitializationStatus FAnimSubsystemInstance_NodeRelevancy::GetNodeInitializationStatus | ( | const FAnimNode_Base & | InNode | ) | const |
| FAnimNodeRelevancyStatus FAnimSubsystemInstance_NodeRelevancy::GetNodeRelevancy | ( | const FAnimNode_Base & | InNode | ) | const |
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overridevirtual |
Reimplemented from FAnimSubsystemInstance.
| EAnimNodeInitializationStatus FAnimSubsystemInstance_NodeRelevancy::UpdateNodeInitializationStatus | ( | const FAnimationUpdateContext & | InContext, |
| const FAnimNode_Base & | InNode | ||
| ) |
| FAnimNodeRelevancyStatus FAnimSubsystemInstance_NodeRelevancy::UpdateNodeRelevancy | ( | const FAnimationUpdateContext & | InContext, |
| const FAnimNode_Base & | InNode | ||
| ) |