12template<
class T,
int d>
18 const auto& Counts =
Grid.Counts();
19 for (
int32 i = 0; i < d; ++i)
27 for (
int32 i = 0; i < d; ++i)
47 const auto& Counts =
Grid.Counts();
83 MArray[0] =
Array[0].Copy();
84 MArray[1] =
Array[1].Copy();
85 MArray[2] =
Array[2].Copy();
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
TArrayND< T, 3 > & GetComponent(const int32 Axis)
Definition ArrayFaceND.h:77
TArrayFaceND(const TVec3< int32 > &Counts)
Definition ArrayFaceND.h:52
const TArrayND< T, 3 > & GetComponent(const int32 Axis) const
Definition ArrayFaceND.h:76
TArrayFaceND(TArrayFaceND< T, 3 > &&Other)
Definition ArrayFaceND.h:60
TArrayFaceND< T, 3 > Copy()
Definition ArrayFaceND.h:62
const T & operator()(const int32 Axis, const int32 &x, const int32 &y, const int32 &z) const
Definition ArrayFaceND.h:69
T & operator()(const int32 Axis, const int32 &x, const int32 &y, const int32 &z)
Definition ArrayFaceND.h:68
T & operator()(const Pair< int32, TVec3< int32 > > &Index)
Definition ArrayFaceND.h:66
TArrayFaceND(const TArrayFaceND< T, 3 > &Other)=delete
TArrayFaceND(const TUniformGrid< FReal, 3 > &Grid)
Definition ArrayFaceND.h:44
const T & operator()(const Pair< int32, TVec3< int32 > > &Index) const
Definition ArrayFaceND.h:67
void Fill(const T &Scalar)
Definition ArrayFaceND.h:70
Definition ArrayFaceND.h:14
Definition ContainerAllocationPolicies.h:1276
Definition SkeletalMeshComponent.h:307
U16 Index
Definition radfft.cpp:71