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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Containers/Array.h"#include "Containers/Map.h"#include "Containers/StringView.h"#include "Misc/Optional.h"#include "Templates/Function.h"#include "Templates/UnrealTemplate.h"#include "UObject/CookEnums.h"#include "UObject/Object.h"Go to the source code of this file.
Classes | |
| struct | FAssetRegistryTagsContextData |
| class | FAssetRegistryTagsContext |
Namespaces | |
| namespace | UE |
| namespace | UE::AssetRegistry |
Enumerations | |
| enum class | EAssetRegistryTagsCaller : uint8 { AssetRegistryQuery , AssetRegistryLoad , FullUpdate , SavePackage , Fast , Uncategorized } |
Variables | |
| constexpr FStringView | UE::AssetRegistry::CookTagPrefix = TEXTVIEW("Cook_") |
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strong |
Marked up at the callsite with the category of callsite.
| Enumerator | |
|---|---|
| AssetRegistryQuery | The AssetRegistry is calling FAssetData(UObject*) to return results for a query from an in-memory UObject. |
| AssetRegistryLoad | The AssetRegistry is calling FAssetData(UObject*) on a UObject that has just loaded and will write them into the AR's registered tags for that object. |
| FullUpdate | Caller has requested a full update. |
| SavePackage | SavePackage is calling GetAssetRegistryTags and will store the result in the package header. See other functions on the context to determine what kind of save it is. |
| Fast | System-specific code outside of SavePackage or the AssetRegistry is constructing an FAssetData, and wants to skip any expensive tags. |
| Uncategorized | System-specific code outside of SavePackage or the AssetRegistry is constructing an FAssetData. |